Bf4 Aug A3 Vs Ace 23 Assignment

Assault Rifles | Weapons Battlefield 4 Guide

The assault rifles are the most universal type of weaponry. It is a type that works best at medium range but, the features of some allow them to compete with the other weapon types - especially with the use of special attachments. Still, they will never replace dedicated, short-range, or long-range weapon, but some models may effectively blur the dividing line, by allowing equal chances in some situations (e.g. by helping eliminate enemy snipers or increase chances against the users of specialized short-range weapons). In this chapter, you will find listing of the weapons' hidden features, their comparison (described in Explanation) and a few pieces of advice concerning the recommended accessories. You should remember, however, that these are only commonsensical hints, whose purpose is, first of all, not to harm (by decreasing weapons' statistics) but there is nothing to stop you from experimenting to make the weapon suit a more specialized role, which will decrease its universality at the same time. The hints concerning accessories refer only to the ones that have bearing on the weapon's statistics, i.e. barrels, the underslung element and the laser sights. The remaining attachments are completely optional and choosing these depends solely on preferences and experience with the game.

AK-12

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

---

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

Medium

FULL RELOAD TIME

Medium

RECOIL AFTER THE FIRST SHOT

Medium

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

Low

RECOIL TO THE LEFT/RIGHT

Very low/ very low

STABILIZATION TIME AFTER THE LAST FIRED SHOT

Long

AK-12 is one of the easiest-to-use assault rifles (probably due to the fact that it is the assault soldier's default weapon). Thanks to the relatively low rate of fire, the vertical recoil is low and the horizontal recoil barely discernible at a medium range. AK-12 fires discernibly faster in the burst mode, which is a characteristic rarely found in the assault rifles.

Suggested accessories: Laser, the ERGO grip.

SCAR-H

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

4 000

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

Short

FULL RELOAD TIME

Very short

RECOIL AFTER THE FIRST SHOT

Low

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

Very high

RECOIL TO THE LEFT/RIGHT

medium/ medium

STABILIZATION TIME AFTER THE LAST FIRED SHOT

Very long

SCAR-H is one of the rifles of the lowest firing rate, high damage and high accuracy. The price for the power and the precision of the first shot is the high vertical recoil, which is why shooting in the AUTO mode requires a lot of control over the weapon. In the SINGLE mode you can use it to nag at snipers.

Suggested accessories: Laser, slanted grip, Muzzle brake.

M416

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

11 000

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

very short

FULL RELOAD TIME

very short

RECOIL AFTER THE FIRST SHOT

high

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

medium

RECOIL TO THE LEFT/RIGHT

very low / high

STABILIZATION TIME AFTER THE LAST FIRED SHOT

long

M416 is a rifle of a quite high firing rate, which can be well used at nearly any (within common sense) range. During the automatic mode of firing, it discernibly recoils to the right and up, that is why you need to learn how to control it, to keep the sight on the target. The very short reload time makes it unnecessary to switch this weapon to pistol too often, in difficult situations.

Suggested accessories: Laser, angled grip, muzzle break.

SAR-21

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

19 000

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

long

FULL RELOAD TIME

long

RECOIL AFTER THE FIRST SHOT

low

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

very low

RECOIL TO THE LEFT/RIGHT

low / low

STABILIZATION TIME AFTER THE LAST FIRED SHOT

short

SAR-21 is a quite unusual rifle in this category. Its vertical recoil is almost imperceptible in the automatic mode of fire, and the side recoil is easy to correct with an appropriate accessory. Unfortunately, its rate of fire is relatively low so, you need a lot of precision to operate this rifle at short range, to avoid losing to rifles of higher firing rate. Still, it is perfect for longer distances.

Suggested accessories: Laser, ERGO grip, compensator (only in the BURST mode).

AEK-971

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

28 000

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

long

FULL RELOAD TIME

very long

RECOIL AFTER THE FIRST SHOT

very high

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

medium

RECOIL TO THE LEFT/RIGHT

very low / high

STABILIZATION TIME AFTER THE LAST FIRED SHOT

long

AEK-971 is definitely a rifle for fights over shorter distance. It is second when it comes to the firing rate in this category, which results in a large recoil, and also, while conducting fire, it recoils to the right. At short quarters it is a mutilator but, in turn, it empties the magazine in a blink of the eye and the reload time is painstakingly long. So, be prepared to help yourself with the pistol very often.

Suggested accessories: Laser, Angled grip, Muzzle brake.

FAMAS

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

37 000

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

very long

FULL RELOAD TIME

long

RECOIL AFTER THE FIRST SHOT

high

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

high

RECOIL TO THE LEFT/RIGHT

very high / very high

STABILIZATION TIME AFTER THE LAST FIRED SHOT

long

FAMAS is the fastest in the category of assault rifles Killing an enemy at close quarters with this rifle takes place in a blink of the eye but, just as long takes emptying the very small magazine (25 rounds). It is the more painful that FAMAS takes the longest to reload. Apart from that, the recoil to the sides on this rifle is high, which makes for very difficult handling. It is best to use this rifle in rooms because the spread is similar to that of a shotgun.

Suggested accessories: Laser, short grip.

AUG A3

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

48 000

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

long

FULL RELOAD TIME

medium

RECOIL AFTER THE FIRST SHOT

high

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

low

RECOIL TO THE LEFT/RIGHT

high / low

STABILIZATION TIME AFTER THE LAST FIRED SHOT

medium

The characteristics of the AUG A3 are somewhat similar to that of the SAR-21 but, it is discernibly faster and, which follows, its horizontal and vertical recoil is higher. While in the AUTO mode, it discernibly recoils to the left, which us unique for assault rifles so, the recoil counteracting requires some practice. Works well over longer ranges but, at close quarters, it is still very useful.

Suggested accessories: Laser, ERGO grip or Short grip.

M16A4

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

59 000

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

very short

FULL RELOAD TIME

very short

RECOIL AFTER THE FIRST SHOT

high

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

high

RECOIL TO THE LEFT/RIGHT

low / high

STABILIZATION TIME AFTER THE LAST FIRED SHOT

medium

M16A4 is a highly-specialized weapon for fighting over long range. Its only firing modes are SINGLE and BURST, which makes this rifle difficult to master in fight over short distance, especially the recoil of each series is strong to the right and up. In return, it can be very quickly reloaded. In the SINGLE mode, it is one of the best weapons against snipers over medium distance.

Suggested accessories: Angled grip, Muzzle brake, Magnifier 2x (especially in combination with the collimator) or the M145 scope (Prisma 3,4x).

CZ-805

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

71 000

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

medium

FULL RELOAD TIME

short

RECOIL AFTER THE FIRST SHOT

medium

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

medium

RECOIL TO THE LEFT/RIGHT

very low / very high

STABILIZATION TIME AFTER THE LAST FIRED SHOT

medium

CZ-805 is a rifle that is universal, but tricky. During automated fire, it recoils to the right but, for a more experienced player, this can be handled. Apart from that, the rifle is quite accurate and its rate of fire can compete with the rifles designed for fighting over short distances. Still, the medium range is optimal one for this rifle.

Suggested accessories: Laser, Short grip, Compensator or Muzzle brake.

ACE-23

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

Complete the "Assault - Expert" gold assignment

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

Short

FULL RELOAD TIME

Medium

RECOIL AFTER THE FIRST SHOT

Low

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

very high

RECOIL TO THE LEFT/RIGHT

medium / low

STABILIZATION TIME AFTER THE LAST FIRED SHOT

Medium

There is a reason to why you receive the ACE 23 after you complete the "Assault - Expert" gold assignment. It is because it is a highly capable rifle and you need to have a lot of experience points under your belt to use it effectively. It is the third assault rifle, when it comes to its rate of fire, which is why it deals perfectly with close-range situations but, you need to be able to handle its recoil that carries the barrel away to the right. Thanks to the high accuracy of the initial shot, and relatively quick stabilization, it can be well used over longer distances but, only while firing in controlled series. Whoever manages to handle this rifle, may surely count himself the ace of the battlefield.

Suggested accessories: Laser, ERGO grip or Short grip, Muzzle brake.

QBZ-95-1

STATISTIC

VALUE

POINTS NECESSARY TO UNLOCK

Complete the campaign mode without sacrificing anyone.

MAXIMUM REACH/EFFECTIVE RANGE

<8~55 meters

TACTICAL RELOAD TIME

very long

FULL RELOAD TIME

very long

RECOIL AFTER THE FIRST SHOT

very low

RECOIL OF SHOTS IN SUCCESSION (BURST, AUTO)

very low

RECOIL TO THE LEFT/RIGHT

medium / very low

STABILIZATION TIME AFTER THE LAST FIRED SHOT

medium

QBZ-95-1 is your typical rifle designed for fights over long distances. Its rate of fire is not too high but it, in turn, has a very low recoil that carries away a bit to the left. Still, controlling it is a child's play. Definitely, it is a weapon that requires a lot of precision of the user, both at close quarters and over longer distances. Its rate of fire is low so, at short distances, any hit is worth its weight in gold but, at long range you can use it to nag at the enemy snipers and the other distant targets. Its arguable downside is that it reloads pretty slowly but, this is not too much of an obstacle for long-range shooters.

Suggested accessories: Laser, ERGO grip, Compensator (only when firing in the BURST mode).

Battlefield 4

Promotional artwork

Release Date: 29 October 2013
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
Playstation 3
XBOX One
XBOX 360
Genre: First-Person Shooter

Battlefield 4 is an installment in the Battlefield series developed by Swedish game developer DICE and published by Electronic Arts. Players pre-ordered Medal of Honor: Warfighter would be granted early beta access to the game. The game was released on October 29, 2013.


The following weapons are seen in the video game Battlefield 4:

Handguns

Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from Battlefield 3, magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.

Beretta M9

The Beretta M9 returns from Battlefield 3 and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the M9A1 variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The M9 model is also reused for the three-round burst "93R", although it started out with a 20+1 capacity (despite using a 15-round magazine model), after a patch it now has a 15+1 capacity just like the standard M9. Beretta M9s are seen holstered on Clayton "Pac" Pakowski and the United States Marine Corps Support character's chest holster. The Russian Recon and Support troops are also seen carrying M9s for whatever reason. The US Support character model is the only American unit which has an M9 on them. The other USMC soldiers carry Glock 17's in various holsters.

Chiappa Rhino 40DS

A Chiappa Rhino revolver with a 4-inch barrel appears in the DLC Naval Strike, called the "SW40". The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only moves when moved by the user, as they are separate from the bolt).

CZ 75 SP-01 SHADOW

The CZ 75 SP-01 SHADOW chambered in .40S&W appears as the "CZ-75" and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.

FN Five-seveN

The FN Five-seveN is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.

Glock 17

On the cover art, as well as other promotional artwork, Recker is seen holding a Glock 17 with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (Even though he has a Beretta M9 in his chest holster), Captain Garrison uses one with a black frame in the level "South China Sea", as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC soldiers, except the support character (Which uses Pac's body model) in multiplayer, They have a holstered Beretta M9 in a chest holster.

Glock 18

The Glock 18 is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and has a 17+1 round capacity (previously 19+1). The Glock 18 requires 23000 points with handguns to unlock. It is worth noting that, as in Battlefield 3, it actually reuses the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.

Heckler & Koch HK45C

The Heckler & Koch HK45C is the last sidearm to be unlocked in multiplayer, and is listed as the "Compact 45" presumably for trademark reasons; however, DICE's internal file name for the pistol remains "HK45C". The model has been brought in from Medal of Honor: Warfighter, It uses the 10-round extended "elephant foot" magazines, and has the threaded barrel of the 45CT. The actual HK45CT has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX chambered in .44 Magnum appears as the "DEagle 44" in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the "Compensator" attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the "muzzle brake" attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the "Recoil Kinetics" assignment.

Marlin Model 1894

A custom Marlin Model 1894 lever-action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, custom sights, a custom lever, engravings, and a short stock and barrel. Referred to in-game as the "Mare's Leg". Bizarrely, it is the only weapon outside of the "Sniper Rifle" category able to equip the 40x Ballistic Scope.

Mateba Model 6 Unica

The Mateba Model 6 Unica appears as the "Unica 6" in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the "Big Splash" assignment.

MP-412 REX

The MP-412 REX first appears in the singleplayer campaign, with Dunn giving it to Recker to shoot out the windshield of the car as it's sinking into the ocean after a total eclipse of the heart. The MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The player must simply complete the first mission of the singleplayer campaign, "Baku", to unlock it in multiplayer.

MP-443 Grach

The MP-443 Grach returns from Battlefield 3 and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.

Norinco QSZ-92-5.8

The Norinco QSZ-92-5.8 appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. QSZ-92 is correctly holstered all Chinese Army soldiers, but it's also seen in Kimble "Irish" Grave's holster and even Russian Army soldier's holsters. The weapon has very similar stats to the FN Five-seveN.

SIG-Sauer P226R

The SIG-Sauer P226R is the starting pistol for all classes. The model has been brought over from Medal of Honor: Warfighter. The P226 is one of the few weapons in-game depicted with a threaded barrel. It holds 15+1 rounds.

Taurus Model 44

The Taurus Model 44, once again listed as the ".44 Magnum", is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.

Vickers Tactical Custom 1911

A one-off custom variant of the M1911, made by Larry Vickers of Vickers Tactical specifically for Medal of Honor: Warfighter, replaces the M45 MEU(SOC) from Battlefield 3. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights (When using the 3x scope, the scope mount attached is the same model used on the "M39 EMR"). The original M45 MEU(SOC) or the newer Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command. The M45A1 was however put into service by the US Marines after this game's release.

Battlefield 4 - China Rising (2013)
Battlefield 4 - Second Assault (2014)
Battlefield 4 - Naval Strike (2014)
Battlefield 4 - Dragon's Teeth (2014)
Battlefield 4 - Final Stand (2014)
Beretta M9 - 9x19mm
Iron sights.
The slide just about to magically lock back at the start of the reload animation.
Mashing in a new magazine. Note that the slide is not even close to its fully locked back position.
Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta M9 at the beginning of the Tashgar level.
Beretta 93R - 9x19mm. A real 93R, for comparison.
The "93R", here with its default steel blueish finish. Note that the only difference between this gun and the M9, aside from the finish, is the 93R-style foregrip.
The 93R wannabe without its unique finish, clearly showing that the model is simply reused from the M9.
Due to the fact that the soldier does not actually hold the foregrip (unlike Battlefield 3), it's hard to tell the difference between the M9 and the 93R in first person until you sprint or reload it, especially as it does not have its unique finish applied here.
Chiappa Rhino 40DS (4" barrel version) - .357 Magnum
The Chiappa Rhino inside the M├ętro tunnels, with the Stars n' Stripes flying from a very short flagpole.
Iron sights of the Chiappa Rhino.
Pressing the cylinder release.
Ejecting unfired rounds, which appear to be .40 S&W or at least not .357 Magnum as the game claims and attributes to the revolver stat-wise.
Speed-loading in fresh ammunition.
Closing the cylinder shut. This reload animation is based on the FBI technique.
Sometimes bugs can cause the cylinder and cartridges to disappear entirely.
CZ 75 SP-01 SHADOW - 9x19mm
Stock CZ 75 in the loadout menu. The engravings on the slide say "Made in Czech Republic".
CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.
CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.
FN Five-seveN - FN 5.7x28mm
While somewhat difficult to distinguish here, "FN HERSTAL" and "BELGIUM" are marked on the slide. Note however that the FN logo is not on the grip.
Five-Seven being held.
Five-Seven iron sight.
Glock 17 3rd Generation - 9x19mm
Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the "Baku" level.
Recker takes a closer look at Captain Garrison's Glock 17, the only clear appearance of the black frame in game at the end of the South China Sea chapter.
Glock 18C (3rd Generation) - 9x19mm. Note that the one in-game is the non-compensated Glock 18.
Here the lack of a compensated barrel is obvious. Note how the front of the chamber is not flush with the rest. It's a common practice to file down the front of the chamber in order to allow pistols to cycle blanks more reliably in movies. Albeit why the weapon has been modeled this way for a video game is not known.
Taking a look at the bottom of the gun shows that the magazine is recessed withing the frame, which would be very bad for the pistol.
Glock 18 being held.
Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape. Another oddity is that the front dot and rear rectangular border on the sights are green instead of white.
Heckler & Koch HK45CT with low profile Meprolight night sights - .45 ACP. The in-game weapon uses the standard iron sights.
The HK markings on the slide and grip has been replaced with "PO".
HK45C being held. As in Medal of Honor: Warfighter, the modelers forgot to give the HK45C a firing pin.
Reloading the HK45C.
IMI Desert Eagle Mk XIX - .44 Magnum
Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50 AE
The basic Desert Eagle. Note the fluted barrel, which is proper for the .44 Magnum but also the .357 Magnum variants.
The Desert Eagle fitted with a compensator, which has its own unique model.
Note that the Desert Eagle is the only handgun in the game that held with a "thumbs forward" grip.
Iron sights.
Running with the Desert Eagle. Here the thumbs forward grip is obvious. It's not the best grip since the size of the pistol means that most of the lower grip isn't held at all.
Reloading. Dropping out the dry magazine.
Inserting a new magazine.
Then actually hitting the slide release with the left thumb. This animation is very similar to the M45 reload animation from Battlefield 3, but moreso with the pistol reload animations from Medal of Honor: Warfighter, which also had a "thumbs-forward" grip and whose developers made the DLC that contained this weapon.
Marlin Model 1894 - .44 Magnum
Replica Winchester 1892 "Mare's Leg" with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do "rapid fire". This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.
Mare's Leg in the loadout menu.
Mare's Leg being held.
Mare's Leg iron sight.
Cycling the Mare's Leg.
Reloading the Mare's Leg.
Mateba Model 6 Unica with 6" barrel - .357 Magnum
Right side of the Unica. Sometimes the loadout screen will glitch out which allows the right side of various guns to be clearly seen, which can reveal modeling errors.
A solider overlooking the "Sunken Dragon" map with his fancy Unica.
The orange glow-in-the-dark sights.
Running with the Unica.
The upper assembly cycling as the revolver is fired. This is correct as the real Unica is a recoil operated semi-automatic revolver. The upper assembly is on rails and recoils 1/2 a inch when fired, the rearward travel cocks the hammer and the cylinder is rotated when the upper assembly returns forward.
Reloading. Emptying the cylinder of spent brass with the ejector rod.
Loading up with a speedloader.
After dropping the speedloader in an flamboyant matter, the cylinder is swung shut, which is a bad idea in general and even more so with a incredibly rare revolver such as the Unica. After many complaints directed at the animator over the flashy reload, the animator responded in kind with an even more exaggerated secret reload animation, which involved the player character reloading with the pinky out, patting the loaded cylinder affectionately, and shutting the cylinder with a slap.
MP-412 REX - .357 Magnum
The REX fitted with a flashlight, it seemingly being glued onto the revolver.
Iron sights.
Reloading. Opening up the revolver. Note the correct depiction of the automatic ejection mechanism.
Feeding the REX with some .357 Magnum rounds from a speed-loader.
MP-443 Grach - 9x19mm
Iron sights.
Reloading. Dropping out the magazine.
After inserting a new one, the slide lock releases by itself.
Norinco QSZ-92-5.8 - 5.8x21mm DAP92
Note the added Picatinny rail under the barrel.
Iron sights.
Reloading the QSZ.
SIG-Sauer P226R - 9x19mm
Note the made up markings on the slide.
The compensator attachment fitting onto the P226. This model seems to been modeled specifically for the P226 but is reused on most handguns regardless.
Iron sights.
Reloading. Dropping out the dry mag...
...and in with a new one!
Taurus Model 44 - .44 Magnum
The Model 44 fitted with the 3x scope and a flashlight. Like with the REX, the light is seemingly just glued onto the barrel.
The Taurus Model 44 in the hands of the player.
The player reloads the Taurus Model 44.
Custom-built Vickers Tactical 1911 for Medal of Honor: Warfighter fitted with a Surefire X300 light - .45 ACP

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *